# equipment_resource.gd
class_name EquipmentResource extends Resource

signal activated
signal deactivated

@export var display_name := "New Equipment"
@export var extra_skills: Array[String] = []
@export_multiline var description := "New Equipment Description"
@export var quality: GameConstant.QUALITY = GameConstant.QUALITY.COMMON # 使用枚举类型
@export var equip_id := "base_tech"
@export var icon_path: String = ""

func _init():
	pass


func activate():
	pass

	
func deactivate():
	pass
